Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Though the Lizards are not as fast as horses, they are much more powerful. Many an Dwarf has been cut in two by it's strong jaws. It would be well to recruit several of these powerful units.
Vorherige Stufe: | Lizard Rider |
---|---|
Nächste Stufe: | Lizard Lord |
Kosten: | 35 |
LP: | 54 |
Bewegungskosten: | 7 |
EP: | 90 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | BM Dark Elf Lizard Master |
Fertigkeiten: |
deathlance Stich | 15 - 2 Nahkampf | Ansturm | |
bite Klinge | 8 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | -10% |
Kälte | -20% |
Arkan | 10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 5 | 40% |
Burg | 1 | 50% |
Dorf | 1 | 40% |
Flachland | 1 | 30% |
Gefroren | 4 | 20% |
Höhle | 1 | 40% |
Hügel | 1 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 1 | 40% |
Sand | 1 | 40% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 40% |
Tiefes Wasser | 100 | 20% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 2 | 40% |